some of the games are considered freeware now. and I think doom is open source. regardless collector's edition is cheap and I have a copy. and back then I don't think they were licensing per cpu so one license should be enough for the terminal server.
<br><br><div><span class="gmail_quote">On 5/2/07, <b class="gmail_sendername">Charles Ulrich</b> <<a href="mailto:charles@idealso.com">charles@idealso.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Tuesday 01 May 2007 20:13, Caleb Cushing wrote:<br>> is openquake 3d? if not would it matter? I'm not sure doom is<br>> considered 3d.<br><br>All modern incarnations of the Quake engine are OpenGL.<br><br>Doom is considered
2.5D, but the original at least, uses its own<br>software rendering engine so 2D performance is all you need. The<br>problem even with running Doom on the terminal server is that you're<br>still pushing massive screen updates to the terminals. (And Doom is
<br>still copyrighted and thus needs licenses.)<br><br>> anyways there have been requests for lots of games<br>> that could easily be on the terminal server. like stuff in dos<br>> emulators.<br><br>Most decent DOS games are still copyrighted too, so even though they
<br>might run fine on terminals, they still need licenses.<br><br>That said, there are a number of decent games that can be run on the<br>terminal server that aren't graphics-intensive. FreeCiv, gtetrinet, and<br>Frozen Bubble come to mind. Many Win32 freeware games probably run fine
<br>in WINE.<br><br>--<br>Charles Ulrich<br>Ideal Solution, LLC -- <a href="http://www.idealso.com">http://www.idealso.com</a><br></blockquote></div><br><br clear="all"><br>-- <br>Caleb Cushing