[GLLUG] Computer gaming
Brent Barker
b.w.barker at smokejive.net
Sun Feb 24 18:59:17 EST 2008
Another barrier I found for going completely to linux was a symbolic
math program. I have a Windows version of Mathematica, but not a
version for Linux, so I would have to boot into Windows to verify
integrals and things. Recently I found SAGE, a FOSS symbolic math
program that runs on Linux. I would suggest to install that on one of
the demo boxes for the more math-type geeks out there. Check it out at
http://www.sagemath.org/
--Brent
On Sun, Feb 24, 2008 at 5:51 PM, Richard Houser <rick at divinesymphony.net> wrote:
> Commercial games running on Linux IS part of Linux gaming. In fact,
> many games ship with commercial Linux support, including the Unreal and
> ID Software lines. When we say commercial Linux games, that typically
> means native binaries are available (in some rare cases, it means the
> vendor maintains an official "port" using wine). Reading between the
> lines, duke4 is supposed to support OpenGL, so paired with the source
> release of duke3d, I would expect a Linux release to happen at some point.
>
> Like major movies, most modern video games require a ton of development
> that just isn't feasible on a large scale from a purely OSS philosophy.
> Often, these titles consume several million dollars in development
> costs. The bulk of the work in typical games today is in graphics,
> animation, levels, etc.
>
> Some of the community developed games like Planeshift even restrict the
> use of the graphics and game data files, while still leaving the game
> engine under a more traditional OSS license. Crystal-Space is a
> relatively full game engine that is completely OSS (and available to
> work with commercial content, etc).
>
> There really is nothing wrong with content being proprietary (which is
> the only part that ALWAYS remains proprietary) as long as the underlying
> code to use it stays open. ID software (which makes it's money on
> engine licenses, NOT game sales) typically releases previous-generation
> engines as OSS once the newer engine is available and has been widely
> adopted, etc. 3D Realms released the source to Duke Nukem 3D sometime
> around a year ago (which is why I just bought a copy), and many other
> companies have been convinced to open source the game engines for
> previously Windows-only games (freespace, freespace2, avp, etc.).
>
> With the exception of some titles on my (personal) already supported
> list (which in general, were before Linux had good 3D drivers), I don't
> mess around with Windows games through Wine/Cedega/etc. Even then, I
> don't have a problem demonstrating other people's Windows games through
> Cedega as long as the install is relatively straightforward. Gaming is
> currently one of the major roadblocks to home users moving to Linux.
>
> Showing users that they don't need to abandon all their favorite Windows
> games to make the switch IS important and will only increase the
> platform market share to the point where the compatibility layers like
> Wine are only needed for old software. In such an environment, open
> engines are much more likely to flourish, consolidate, and eventually
> displace the commercial gaming engines, preserving the accessibility of
> the game content and allowing OSS developers to add features or fix bugs.
>
>
>
>
> Eduardo Cesconetto wrote:
> > again, I thought we where focusing on Linux gaming, not Linux supporting
> > commercial games..
> >
> > Eduardo Cesconetto | eduardo at cesconetto.com | (517)507-5966
> >
> > On Feb 24, 2008, at 4:52 PM, Richard Houser wrote:
> >
> >> -----BEGIN PGP SIGNED MESSAGE-----
> >> Hash: SHA1
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> >> Chick Tower wrote:
> >> | Maybe next year we can have Duke Nukem Forever. I read that it's
> >> coming
> >> | out real soon now.
> >>
> >> I heard that too, but I've also heard this referred to as the third sign
> >> of the tech. apocalypse, The first sign already arrived:
> >> http://www.artlebedev.com/everything/optimus/.
> >>
> >> Seriously though, if that arrives with Linux support and can run on the
> >> hardware we'll have, I'll pick up a copy :). Heck, I've already got the
> >> theme song for it in Frets on Fire :).
> >> -----BEGIN PGP SIGNATURE-----
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> >> Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org
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> >> iD8DBQFHweb/UMkt1ZRwL1MRApFOAKCrC/Wj4mZD3MoqgbhY7AmnKvcfvgCfUGq+
> >> vPnj3HI9cda5W6mF3pXFsdE=
> >> =FMeS
> >> -----END PGP SIGNATURE-----
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