Distributed GL; WAS: [GLLUG] X Window Managers

Cory Spitz spitzcor@cray.com
Fri, 13 Dec 2002 15:22:51 -0600 (CST)


I'll let you know if I find anything cool.  But I doubt I'll be
looking because the official company desktop is Gnome and is
supported.

-Cory


On Fri, 13 Dec 2002, Sean wrote:

> If you find something decent GUI for solaris especially in .pkg format
> lemme know. I think Gnome sucks and I never got KDE working because i
> wasnt willing to go through the hoops to get it compiled. =)
>
> Sean
>
>
> On Fri, 13 Dec 2002, Cory Spitz wrote:
>
> > Huh. I never realized that about 4DWM.  I had a Indy R5K at work until
> > they replaced with a SunBlade just a few weeks ago.  I have to say, I
> > miss my Indy, it was cute anyway :)  One of the things I miss the most
> > is the mailbox.  Don't laugh too hard but the SGI GL mailbox (xbiff)
> > was sweet.  The sun would rise/set on your mailbox depending upon your
> > longitude and latitude and the time of the year.  We still have some
> > SGI servers here but I can't run the mailbox app over X because my sun
> > doesn't have Distributed OpenGL.  I did some brief googling but wasn't
> > able to come up with much.  Anyone know if there are any SGI DGL
> > clones out there?
> >
> > Thanks,
> > -Cory
> >
> > On 13 Dec 2002, Ben Pfaff wrote:
> >
> > > Jo Dillon <jo@groupinfo.com> writes:
> > >
> > > >   Only if your source data is actually vector data. Most of OS X's
> > > > icons, for example, are actually really big bitmaps (256x256, say).
> > > > Stretchblt will do just as good a job as PostScript at rendering that
> > > > at any given size, and do it slightly faster too since there's less
> > > > overhead.
> > >
> > > Just as a side comment, it might be worth noting that Irix's 4DWM
> > > window manager is an example of a system that really does use
> > > vector graphics for its icons.  You can blow them up arbitrarily
> > > and they look the same as they do at normal size.  Actually I'm
> > > kind of fond of the way they handle icons: icon source is stored
> > > in /usr/lib/icons and you compile them to a usable form with
> > > `make'.  The implementation really sucks though.
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> > >
> >
> >
> >
> >
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