[GLLUG] X Window Managers

Ben Pfaff blp@cs.stanford.edu
13 Dec 2002 12:11:59 -0800


Jo Dillon <jo@groupinfo.com> writes:

>   Only if your source data is actually vector data. Most of OS X's
> icons, for example, are actually really big bitmaps (256x256, say).
> Stretchblt will do just as good a job as PostScript at rendering that
> at any given size, and do it slightly faster too since there's less
> overhead.

Just as a side comment, it might be worth noting that Irix's 4DWM
window manager is an example of a system that really does use
vector graphics for its icons.  You can blow them up arbitrarily
and they look the same as they do at normal size.  Actually I'm
kind of fond of the way they handle icons: icon source is stored
in /usr/lib/icons and you compile them to a usable form with
`make'.  The implementation really sucks though.