[GLLUG] Laurel Park Room

Charles Ulrich charles at idealso.com
Wed Mar 8 14:34:45 EST 2006


The gaming network will, of course, be separate from the GLLUG's. We'll 
be sharing the hotel's Internet connection (no other choice, obviously), 
but the rule of thumb is generally to never underestimate the crappiness 
of a hotel net connection as a whole.

That said, there are no special plans to limit the bandwidth of our 
connection since people won't be able to do much with any huge files 
that they download to the terminal server. If someone wants to do 
peer-to-peer or download gigs of warez at one of the laptop tables, 
limiting them on our little subnetwork is somewhat pointless because 
they can go to any other point in the hotel and leech bandwidth there.

However... We'll still have signs at the laptop table stating that p2p 
networks (bittorrent, kazaa, etc) and the like are not allowed in the 
lounge. Mostly because we don't want us or Penguicon to take the fall 
should the RIAA/MPAA decide to track pirate down to the hotel's IP. 
Maybe it wouldn't be a bad idea to block the common p2p ports altogether.

If the gamers decide to saturate the hotel's connection, there's not 
much we can do about that. I would hope that the gamers know well enough 
that pirating stuff off the Internet could get them kicked out of hotel. 
If they want to just copy stuff back and forth amongst their own 
machines, well, they're still breaking the law, but traffic from one 
machine to another on the gaming network won't affect anyone but the 
gamers.

Caleb Cushing wrote:
> ever hear of a patch? or a mod? they may also want to connect to play on 
> an online server, half-life 2 requires steam authentication from there 
> internet servers to play (there is a legit way around it but I wouldn't 
> expect people to have it done, and it requires internet to do) they 
> wouldn't need access to our subnet. but trust me they'll want the 
> internet, and they'll need it open... because games can use all sorts of 
> various crazy ports... If they have to run it through the same internet 
> line as us they may hog it, we still might want to consider installing a 
> box as a router that can handle connection throttling that way no one 
> person can hog the line. LAN parties are fun but setting them up can be 
> a pain, I used to go to one that occurred once a term at baker and it 
> always took us two hours to get people in there and up for gaming, 
> because people would come in... need to install the game we were 
> playing, then they would have to get a patch, if we were playing with 
> mods or custom maps, they needed to get those...
> 
> I remember we were playing counterstrike source (which will most 
> definitely be there) but we were using a hack. well i owned it legally 
> but I was 1 of 2 of maybe 30, and I had to get the crack because the 
> legal version didn't work with the crack. We can also expect a very 
> large increase of piracy if the gamer's are in the same room...
> 
> On 3/7/06, *Charles Tower* <c.e.tower at gmail.com 
> <mailto:c.e.tower at gmail.com>> wrote:
> 
>     Why do gamers need access to our network?  Let them set up their own and
>     we won't have to worry about their traffic.  They don't need internet
>     access for LAN parties.
> 
>                                     Chick
> 
> 
>     Caleb Cushing wrote:
>      > you can expect them to bring fairly powerful gaming machines. you can
>      > also expect that our problems have just doubled... perhaps we should
>      > try to get Tom to one of our meetings if feasibly possible. We need
>     to > take his network design into account with ours, because more than
>      > likely they'll end up using more external bandwidth than us. They'll
>      > use it for things other than simple web browsing.
> 
> 
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-- 
Charles Ulrich
Ideal Solution, LLC -- http://www.idealso.com



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